zone access management. platform - telecoms enterprise.

client british telecom
industry telecom enterprise
duration 2025 - 2026

my role lead ux architect

tools figma, mobile and rwd
methods ux strategy, accessibility, rwd/mobile first, heuristic evaluation, field ux

project overview

a global telecoms enterprise had built a robust internal tool to manage physical zone access across its estate - a b2b platform used by network staff, admin managers, and super admins to request, approve, and provision building access. the engineering foundation was solid. but when i engaged the project, the application hadn't yet gone live to primary users and the gap between what the system could do and how users would experience it was significant.

"the system worked. the experience didn't."

what the system does

manages physical access requests across a national estate. users request temporary or permanent zone access, approvers process the workflow, and field staff use it on-site to verify and provision entry.

why it needed intervention

the interface had been built desktop-first with no meaningful mobile adaptation. interaction patterns, cognitive load, and status visibility were unaddressed. a pre-launch evaluation revealed systemic friction that would surface immediately at scale.

mobile hybrid ambition

the rwd approach would be wrapped as a hybrid mobile app - b2b focused, shipped to field users who work across tablet and mobile, often in environments where desktop access is not possible.

research& findings

research & findings

my role as lead ux architect

i led the end-to-end ux evaluation, diagnosis, and redesign direction for this project. my engagement began before the application went live - which was both a challenge and an opportunity. there was no user feedback data. no support call logs. no usage analytics. what i had was the system itself, a set of target user groups, and over two decades of enterprise ux pattern recognition.

what i found before user did

with no live usage data available, i treated the application as the primary research subject. expert evaluation, heuristic analysis, workflow walkthroughs, and an ergonomic field observation gave me the evidence base to diagnose both the visible friction and the systemic patterns beneath it.

"every mature application reaches a point where the interface needs to catch up with what the system can do."

research approach

cognitive

heuristic evaluation

benchmarked against nielsen's 10 usability heuristics. identified violations across status visibility, error prevention, and flexibility of use - with particular severity on recognition vs recall and system feedback.

physical

ergonomic field observation

discovered desk-based user groups (super admins, admin managers) routinely work across 37-inch wide-screen monitors and 14-inch laptops simultaneously. this informed layout density and information hierarchy for desktop views.

structural

workflow & task analysis

mapped the five-stage approval workflow end-to-end. performed cognitive walkthroughs for each user group across zone selection, checkout, and order management scenarios.

research & findings

friction point severity map

evaluation severity scored across primary interaction zones, weighted by user group impact and frequency of encounter.

severity distribution
breakdown of 8 friction points by level
  • critical2
  • high3
  • medium2
  • low1
role exposure
friction coverage by user group across all issues
super admin
3 issues 63%
admin manager
4 issues 66%
network staff
6 issues 80%

research & findings

user groups & device context

three distinct user groups with fundamentally different device contexts - each requiring a tailored but unified experience.

sa
super admin
platform governance

"owns the system. needs the full picture at all times."

37" wide-screen + 14" laptop

manages platform-wide access policies, user roles, and system configuration. works at a fixed desk with a dual-screen setup. responsible for large data sets and high-volume oversight.

pain points
  • no information density on wide-screen - same narrow layout as a laptop
  • status of multiple open orders requires clicking into each row individually
  • colour-only state indicators create ambiguity across hundreds of records
  • no parallel task view - switching between zones and orders is slow
device-specific issues
am
admin manager
approvals & oversight

"processes the queue. speed and clarity are everything."

37" wide-screen + 14" laptop

reviews and approves access requests. manages multiple orders simultaneously. desktop-primary but may review on-the-go. needs one-click actions and clear status visibility to maintain throughput.

pain points
  • 10+ simultaneous requests with no at-a-glance status panel
  • late-gate justification blockers create rework - orders resubmitted with incomplete detail
  • approval actions buried in drill-down views rather than surfaced on the list
  • no batch approve - every decision requires individual navigation
device-specific issues
ns
network staff
field access requests

"in the field. one hand. needs it to just work."

handheld + tablet & mobile

field engineers requesting zone access at building entrances, equipment rooms, and restricted areas. primarily mobile users. needs fast, thumb-reachable interactions with minimal scrolling.

pain points
  • desktop layout on mobile - small touch targets and horizontal scroll everywhere
  • justification field appears at checkout, not when selecting restricted zones
  • zone hierarchy relationships are unclear - unsure if parent selection includes sub-zones
  • no indication of restricted zones before spending time configuring a request
device-specific issues
ideation& designthinking

ideation & design thinking

access flow gap identified

end-to-end journey from login to admin approval - 7 friction points identified across the flow.

Access flow with the solutions applied at each friction point
Access flow with 7 friction points highlighted — the gap state
gap solution

drag to compare the friction gaps & the applied solution

workback schedule

five-phase delivery across october 2025 - july 2026, from evidence to implementation to validated handoff.

Five-phase workback schedule Gantt chart from October 2025 to July 2026

eight patterns. one underlying problem.

every friction point traced to the same root: the interface was optimised for data processing, not human decision-making under real-world conditions.

Eight problem patterns grid tracing every friction point to one root cause

friction mitigation strategies

mitigate every friction point across each identified workflow and use case-define and present solutions with clear engineering ownership, align with business stakeholders, and document constraints from both technical and business perspectives before publishing.

Before/after friction mitigation strategies across desktop and mobile flows
challenge& achievements

challenge & achievements

problems at the system level

six recurring failure patterns - each with a direct design solution. two layout proposals below.

before - existing problems
01

hidden order status

users must open each order row individually to check status. at scale - managing 10+ simultaneous requests - this creates significant unnecessary interaction overhead.

03

late-gate justification

restricted zone justification only appears at final checkout. users complete the full flow before hitting this blocker - most common cause of abandoned submissions.

05

desktop layout in field

desktop layout carried to mobile viewports unchanged. small touch targets and horizontal scroll - particularly problematic for field staff at building entrances.

07

opaque zone hierarchy

zone relationships between buildings and constituent zones are unclear. users can't determine whether a sub-zone is covered by a parent selection. ambiguity drives errors.

09

keyboard obscures content

justification input focus triggers the soft keyboard, pushing critical warning messages out of view - hiding the information needed to write an effective justification.

11

colour-only status

state indicators use colour exclusively with no iconography or text labels. violates wcag 1.4.1. creates barriers for users with colour-vision deficiency.

02

inline status indicators

colour-coded state, progress tracker and approval summary so users can scan all active orders at a glance without navigating into each row.

04

progressive disclosure

justification requirements surfaced within the zone selection accordion when a restricted zone is selected. zero late-gate blockers at checkout.

06

adaptive interaction

thumb-zone optimised layout, 44px minimum touch targets, bottom navigation pattern, keyboard-scroll-aware behaviour. tablet intermediate breakpoint defined.

08

clear parent-child tree

indented zone tree with visual inclusion indicators. parent selection states show coverage. sub-zone coverage determinable without guessing.

10

scroll-anchored flow

css scroll behaviour anchors the justification input within a fixed viewport zone. critical warning content remains visible above the keyboard at all times.

12

multi-modal indicators

status communicated via colour + icon + text label in combination. wcag 1.4.1 compliant. screen reader accessible. universally interpretable.

after - proposed solutions

challenge & achievements

reimagined. not rebuilt.

every screen improvement was achieved within the constraint of the existing codebase. html restructuring and css adaptation - no backend changes, no parallel application. the visual outcomes below represent the key workflow screens across desktop and mobile.

overview& takeaway

impact & kpis

what we designed to change

these outcomes are based on internal evaluation sessions and usability validation with representative users prior to engineering handoff. the application was not live to primary users during the engagement - outcomes reflect pre-evaluation findings and projected improvements.

8friction gaps identified & resolved in full
70%reduction in order-status navigation overhead
100%gaps addressed in the proposed redesign flow
wcag2.1 aa accessibility standard targeted
44pxtouch-target minimum for mobile field use
2responsive layouts desktop + mobile
friction reduction
status navigation overhead eliminated92%
late-gate checkout blockers removed100%
mobile usability improvement85%
zone hierarchy clarity76%
design coverage
friction gaps fully addressed100%
screens redesigned (desktop + mobile)100%
wcag 2.1 aa compliance targeted100%
wide-screen layout optimised80%
delivery quality
touch target standards met100%
engineering handoff documented100%
user validation sessions completed75%
accessibility qa pass completed100%
qualitative outcomes
  • status surfaced at-a-glance - no navigation required to check order state
  • justification requirements moved upstream to zone selection, not checkout
  • mobile-first adaptation for field staff - thumb-reachable, keyboard-aware
  • zone hierarchy clarified with parent-child visual indicators across accordion
  • governance of design decisions maintained across shared frontend codebase
artefacts produced
  • heuristic evaluation report
  • friction point severity map
  • phase 2 stakeholder proposal
  • desktop ux redesign specifications
  • mobile adaptation guidelines
  • wcag accessibility audit
  • engineering handoff documentation
  • user validation session notes
  • responsive breakpoint system
  • swimlane flow diagram (8 stages)

overview & take away

Take-away story: the system, the aha moment, the users, the diagnosis, the solution (CSS only) and the outcome — the interface caught up with what the system could do

overview & take away

what this project taught me

working on a system before it reaches users is a rare position to be in. the feedback loops that normally shape iteration don't exist yet. what you have instead is pattern recognition, structured evaluation methodology, and the discipline to design for users who aren't in the room - and who will encounter every friction point you missed, at scale, on day one.

i learned to:

  • run credible expert evaluation without live usage data
  • treat field ergonomics as primary research, not a footnote
  • distinguish responsive design from mobile design
  • deliver ux improvements through html and css adaptation alone
  • use progressive disclosure as a structural decision, not cosmetic
  • make pre-launch accessibility a deliverable, not a post-launch audit
designing for a system before it meets its users is not a limitation - it is a responsibility. every friction point you catch in evaluation is one a field engineer won't face at a building entrance at 7am. the aha moment wasn't finding the problems. it was realising no one else had looked for them.
one codebase, zero backend changes, three user groups, and two screen extremes - from 37-inch wide monitors to field handhelds. the constraint wasn't the obstacle. it defined the problem precisely. that is where ux architecture earns its place.